Completed projects

Improving the impact of digital mental health tools for Māori, Pacific and other peoples

Māori-, Pacific-, and Pākehā-led focus groups and interviews from Tairawhiti to Auckland and Wellington with Māori, Pacific, Pākehā and other communities (54% of participants were Māori; 17% Pacific, 18% Pākehā and 13% other).

Community views were analysed along with survey data, international and local research, and peer review to highlight opportunities to improve the impact of publicly funded websites, apps, and e-therapies for mental health in key communities.

Digital tools for mental health and wellbeing

The cover of report. The left of the page has feathers from a korowai, and the text reads digital tools for mental health and wellbeing, opportunities and impact, findings from the literature and community research.

Opportunities and impact

Findings from the literature and community research

Access the report

Optimising our digital mental health, addiction and wellbeing ecosystem

The cover of the report. The background is dark and light blue with a circle motif. The text says optimising our digital mental health, addiction, and wellbeing ecosystem to improve equity and create impact in Aotearoa

Terry Fleming (Digital Mental Health Catalyst), Ryl Jensen (Digital Health Association), and Anna Elders (Digital Wellbeing Industry Group) facilitated online workshops and led the development of a paper on needed developments in our digital ecosystem. This was endorsed by wide ranging groups.

Optimising our digital mental health, addition and wellbeing ecosystem to improve equity and create impact in Aotearoa.

Access the report

Expertise on gamification and digital tools for mental health

Chapters and articles for ‘World Psychiatry,’ ‘Comprehensive Clinical Psychology’, ‘Recent Advances in Paediatrics’ and others. See a short introductory video.

How can social media platforms support mental health?

Analysis and advisory for a large provider about how social media platforms can support mental health and wellbeing.

Avoiding institutional basis and racism in digital mental health

Analysis for the International Society for Research on Internet Interventions.

MatchEmoji Casual Video Game for mental health

Dr Russell Pine, educational psychologist, led the development and testing of a new approach for engaging young adolescents using casual video gaming and mental health messages. This was appealing to students and teachers and promising in a feasibility study. A larger trial is planned.

Read the study.

Sleep app for mental wellbeing

We prototyped an app with students and local writers. Initial findings were that this was a non-threatening and helpful way to improve wellbeing. PhD student Dan Archer is developing and testing a larger scale app. We are scoping interest in developing other versions, such as a sleep app with hapu and iwi, including their own sounds and content.