Our research expertise spans computational science, including computer graphics, VR/AR, computer vision, machine learning, and applied mathematics.

Research progammes

Research for industry

industry-research-team Our goal is to create links between academia and industry, advancing digital products on the global market through research findings discovered here in New Zealand. We conduct research in collaboration with our industry partners to support emerging media relating to computer graphics technologies.

Research group

Computational Media Solutions (CMS)

The CMS group develops solutions that address fundamental research problems in computational media, including computer graphics and vision. These solutions help realise new and emerging technologies that will push the envelope in industries such as film, games, visual effects, virtual reality, augmented reality, and mixed reality.

Current research topics include avatarization, digital human, facial animation, full-body animation, decimation, real-time rendering, global illumination, 360-degree videos and streaming, augmented and mixed reality rendering, appearance modeling, machine learning, scene and pixel reconstruction, object tracking, depth estimation, stylised rendering, point cloud data, and video/geometry/motion/image processing.

Collage of computer graphics.

User Experience and XR (UXR)

The UXR group studies novel user interfaces as well as experiences in interactive and immersive media. We design, develop, and evaluate user interfaces, services, and platforms, and deliver compelling user experiences.

Current research topics include augmented teleportation, remote collaboration, 360-degree videos, high-fidelity augmented and mixed reality, immersive visualization, sound and voice controls, 3D user interfaces, face/full-body tracking, and user representation.

Collage of computer graphics.

Advanced Media Prototyping (AMP)

The AMP group works closely with the research groups and industry partners to prototype and deploy cutting edge research outcomes into the market. The team can produce a working prototype to showcase potential use cases for end-users. The group will bridge the gap between academic research and industry needs.