CMIC staff co-presented cutting-edge work on their Mesh Decimation project at CEDEC 2020

CMIC staff presented their Mesh Decimation project focused on polygon reduction for meshes at Japan’s largest Computer Entertainment Developers Conference.

cedec2020-demo-screenshot

The project is focused on polygon reduction for meshes, which is an important component of real-time rendering pipelines and a key tool in various DCC tools and middleware. It is also an active topic in academic research. Despite its importance, a silver bullet approach to mesh decimation is yet to be established.

In this presentation – broadcasted live to an international audience -- Isamu Hasegawa (SQEX) and Ken Anjyo (CMIC) first introduced the existing methods and difficulties of polygon reduction. Next, Richard Roberts (CMIC) introduced CMIC’s latest work on the first high performance tool for saliency-aware polygon reduction method. In the demo, Richard shows the workflow and explains the features of the tool using production models from SQEX.

A public viewing was held at the CMIC lab and students enjoyed the talk.

cecec2020-kinenhinTitle: "The challenge of mesh decimation of large & complex models"
Presenters:  Richard Roberts, Rafael dos Anjos, Ken Anjyo (CMIC), and Isamu Hasegawa (SQUARE ENIX)
Contributors:  Ben Allen, Ayumi Kimura, Warren Butcher
Event: Computer Entertainment Developers Conference 2020 (CEDEC 2020)
Date: September 2 – 4, 2020, Virtual
Organizer: Computer Entertainment Supplier's Association (CESA)