ECS Guest Talk - Dr. Andrea Weidlich, Weta Digital: Material Modeling in a Modern Production Renderer

Dr Andrea Weidlich, Senior Researcher, Weta Digital talks about material modeling in a production path tracer in general and the constraints that come about when artistically driven decisions meet a physically plausible world.

2pm Thursday, May 9, HMLT103

Material Modeling in a modern Production Renderer

Abstract: Recent film productions like Mortal Engines or Alita: Battle Angle exhibit an unprecedented visual richness that was unthinkable ten years ago. One key component to achieve this is a flexible but expressive material system that is capable of reproducing the complexity of real-world materials but is still simple enough so that it can be used on a large scale. Andrea will talk about material modeling in a production path tracer in general and the constraints that come about when artistically driven decisions meet a physically plausible world. She will demonstrate how a modern layer-based material system as it can be found in Weta Digital’s in-house renderer Manuka influences design and look development decisions and give examples of how it is used in production.

Bio: Dr. Weidlich is a Senior Researcher at Weta Digital where she is responsible for the material system attached to Weta’s proprietary physically-based renderer, Manuka. Andrea grew up in Vienna, Austria, where she studied technical computer science, and later focused on computer graphics. After finishing her Ph.D. for predicting the appearance of crystals she switched to the private sector and moved to Munich to work for the automotive industry. Her continuing work on Manuka allows Weta to produce highly complex images with unprecedented fidelity. Her main research areas are appearance modeling and material prototyping.