We have special sample lectures from our faculties throughout the day. Learn what makes our staff passionate about what they teach.
Experience Bachelor of Arts: Art in a changing climate
Associate Professor Susan Ballard, Wellington Faculty of Humanities and Social Sciences
9.15–10 am, KKLT303, Kirk building, Kelburn campus
Art has always reflected the world around us. This lecture introduces some artworks that help us understand how humans have engaged with the changing environment of the planet. We learn about artworks as they tell stories of survival, ecology, fear, and hope.
Experience Engineering: How games create engagement
Associate Professor Ian Welch and Simon McCallum, Wellington Faculty of Engineering
9.15–10 am, COLT122, Cotton building, Kelburn campus
What makes a good game and why are they so engaging?. In this mini-talk, Simon McCallum will discuss the essence of a game computer game and delve into the psychology and technology of engagement.
Experience Health: Can games and online programmess help with depression and mental health challenges?
Dr Terri Fleming and Russ Pine, Wellington Faculty of Health
10.15–11 am, HULT220, Hunter building, Kelburn campus
Coming of age under the shadow of a mercurial housing market and the unfolding climate crisis, today’s young people have reported a doubling in depressive symptoms since 2012. And then there’s the matter of the global pandemic destabilising things even further. More and more often, providing mental health support has been provided through the internet. Terri Fleming and Russ Pine have been on the forefront of exploring new ways to meet the needs of young Kiwis—turning to something often blamed for depression and anxiety in the young—the ever-present phone in their pockets.
Experience Education: Getting off to a great start in life—the importance and potential of early childhood education
Associate Professor Sue Cherrington, School of Education
11.15 am–noon, HULT323, Hunter building, Kelburn campus
In this lecture, Associate Professor Sue Cherrington explores why early childhood education is so important in supporting our young children to get off to a great start in life. Effective early childhood teachers are critical to having quality early childhood education. Sue’s lecture outlines the key roles that teachers play and the knowledge, skills and attitudes that they need to develop during their initial teacher education programmes so they can help all children to reach their potential.
Experience Bachelor of Arts: Drug checking and harm reduction—what does the evidence say?
Associate Professor Fiona Hutton, Wellington Faculty of Humanities and Social Sciences
12.15–1 pm, MCLT103, Maclaurin building, Kelburn campus
This lecture will explore the development of drug checking in the context of recreational use of drugs such as MDMA, LSD and ketamine, and consider the evidence around its effectiveness at reducing drug related harms.
Experience Law: The legally disruptive nature of the climate crisis
Dr Bjørn-Oliver Magsig, Wellington Faculty of Law
12.15–1 pm, HMLT205, Hugh Mackenzie building, Kelburn campus
We are in an age of climate emergency - with huge implications for every aspect of our lives. The socio-politically charged nature of the crisis presents immense challenges for our legal order. Scientific consensus must be tracked in law, to ensure our international and domestic frameworks are better equipped to tackle climate change. Yet, law is still failing to bridge the gap between knowledge and action, as inaction only rarely triggers responsibility. How can we improve the law, an instrument of social change, to guide us out of the climate emergency?
Experience Architecture: Future Architecture fighting climate change
Dr Antony Pelosi, Wellington School of Architecture
1.15–2 pm, Lecture Theatres 1 and 2, Te Aro campus
How can architecture reduce our impact on the planet? This presentation will highlight two student projects that are tackling climate change head-on with innovative approaches set to reduce architectures carbon footprint.
Experience Business and Government: What can lawnmowers and Peanut Slabs teach us about making good decisions?
Dr Ben Walker, Wellington School of Business and Government
1.15–2 pm, HMLT205, Hugh Mackenzie building, Kelburn campus
Good decision-making lies at the heart of good management. But strange quirks in our thinking can mean we often fall into certain decision-making “traps”, which can result in us making less-than-optimal choices. In this session, you’ll learn about some of these decision-making traps through a series of interactive activities.
Experience Communication: White saviour Barbie and friends—Poverty porn and the challenges of development communication
Valerie Cooper, Wellington Faculty of Humanities and Social Sciences
1.15–2 pm, MCLT101, Maclaurin building, Kelburn campus
Non-profit organisations and charities often try to tug on our heart strings with advertisements of poor, seemingly hopeless people in need. But these fundraising methods can lead to a skewed view of the world and the very people they’re trying to support. This experience lecture showcases how “poverty porn” by such organisations is harmful and counterproductive – and how people are using creativity and humour to push back at these undignified stereotypes.
Experience Science: The physics and chemistry behind the solar revolution
Professor Justin Hodgkiss, Wellington Faculty of Science
1.15–2pm, TTRLT1, Te Toki a Rata building, Kelburn campus
Electricity generated by solar photovoltaic cells has recently become the cheapest electricity the world has ever seen and is critical to a zero-carbon future. In this lecture, you will learn how tomorrow's printable solar photovoltaic cells are currently being developed using a combination of materials chemistry, optical physics, and large-scale computational approaches.
Experience Design Innovation: Video Games and Costume Art—digitalizing analogue methods of costume design
Heli Salomaa, School of Design Innovation
2.15–3 pm, Te Aro Lecture Theatres 1 & 2, Te Aro campus
How to dress up a digital body? This presentation introduces the costume production workflow in game development and demonstrates digital costume methods utilized at a game studio Remedy Entertainment during the production of an action-adventure game Control. The case presents ways to integrate a professional costume designer into the character art pipeline in games that aim for a realistic art style.