The building blocks to a creative career

With a love of technology, but no real tech experience in college, student Hannah Craighead was told if you’ve some mathematics and physics, there’s no reason you can’t do a Bachelor of Engineering.

Hannah took up the challenge and after four years is now fluent in all things software engineering, and found a passion for game development.

Creative outlet

Her favourite programme? Computer graphics.

“For me, computer graphics is like a creative outlet—you’re able to direct your own study and create something visual, and tangible from nothing.”

Working with Weta Digital

As part of her third and fourth year programme, Hannah and her classmates created, from scratch, a tool that lets game developers build their own randomly generated cities.

Working with an industry mentor from Weta Digital, the group had all the building blocks they needed to create a "really useful tool”, and hope that one-day it will be released on the Unity game engine asset store.

We were encouraged to explore our own interests—it’s kind of like you’re guiding your own learning and then the lecturers were there to help you when you needed it.

Not just about maths

“It’s not just all about maths—the Wellington Faculty of Engineering do a really good job of keeping the more difficult aspects of the course targeted, so it’s not necessary to be fluid in all aspects of maths, you just need to know the parts that are important.”

Skills for a creative future

Through computer graphics, Hannah learnt to understand and implement complex algorithms and present and share her work. She learnt teamwork and collaborative coding and built a portfolio of work, which helped her gain internships to Google in Sydney.

Leaving with these skills to build artificial worlds, Hannah hopes she will own her own start-up business in the tech industry in the future.