Dana Fridman has experience in digital product design, development and entrepreneurship. She completed a BA in psychology, a diploma in graphic design, and a master in design innovation. Previously, Dana worked in mental health, graphic design, user experience (UX) design for the Web, native applications, and augmented reality, co-founded a GovTech product company, and developed a passion for UX design, design for health, and design for education. Dana is a programme director for the Master of User Experience Design programme and an associate investigator at the MedTech Centre of Research Excellence. In her free time, she likes to make art, read academic papers, form collaborations, and co-organise local events for the UX community.
Design for health
Dana’s primarily research investigates the design of interventions for therapy, rehabilitation and prevention. In the past, she designed and developed Brain-Computer Interfaces to provide attention training therapy for kids with ADHD and digital games for stroke rehabilitation. Currently, her research interests include design for prevention of Alzheimer's disease, design for prevention of cancer, and design for well-being.
Design for education
Dana is also working with her colleagues on collaborative, cross-disciplinary teaching research and research on the user experience field. As a lecturer and programme director, she practices and champions research-led teaching from the development of the curriculum to the design of the teaching methods.
- Design for Health
- Design for Education
- Government Technologies
- User Experience
- Interaction Design
- Game Design
- Emerging Technologies
- Design & Psychology
In this course students will explore and implement current Web design software while planning and deploying independent project strategies. An emphasis will be placed on creative approaches to front-end development, design and scripting techniques based on industry related projects. Students will be encouraged to synthesize their unique backgrounds and personal experience within the projects.
This studio consists of a supervised research-based practicum, working towards a mastery of user experience research through a specified design project. The work will be experimental in nature, generally as a placement in industry, yet at the same time, require a conceptual approach that leverages a criticism of the status quo.
This course introduces students to basic concepts of interaction design from analogue to digital. Students will learn essential methods of creating interactions and translate these into digital versions. Conceptually, projects will demand a critical examination of any media that we use to interact with something or someone.
The course favors creative exploration over practical application of design technologies, whether analogue or digital, introduced in class to enhance students understanding how to create meaningful interactions.
Introduction to theories and practices of visual communication, investigated explicitly through various modes of visualisation across a wide range of media including web based media. Taught from an explicitly design perspective, emphases are given to expressive conceptual, contextual and formal modes.